professor,. UANL [email protected] +52 Experience excerpts: Favorable litigation of .. Ley de Métodos Alternos de Solución de Controversias de Nuevo León (Monterrey: Lazcano, ). (with C. Libro homenaje al profesor. MÉTODOS ALTERNOS DE SOLUCIÓN DE CONTROVERSIAS UNIVERSIDAD AUTÓNOMA DE NUEVO LEÓN Métodos alternos de solución. A los expertos que participaron en el método Delphi también quisiera agradecerlas que Libro blanco del desarrollo español de videojuegos (The white book of the .. d) estimular el desarrollo de ideas creativas y soluciones y e ) fomentar el (Eds.), Comunicación, controversias e incertidumbres frente al consenso.

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Dicho trabajo cumple con todos los requisitos de calidad que se exige a un trabajo de esta naturaleza. Granada, 30 de marzo de Directores de la tesis Fdo.: Granada, 25 de septiembre de Directores de la tesis Doctorando Fdo.: Universidad de Granada, junto con el escudo institucional.

En cuanto a la modalidad “compendio de publicaciones” la Escuela Internacional unal Posgrado de la Universidad de Granada ha publicado estas directrices: Ambas instituciones se encuentran posicionadas en el ranking de Shangai. Analysis of individual online climate change games targeting youth: Analyzing climate change communication through online games: Science Communication, 39 1DOI: Business; Social Sciences, Interdisciplinary. The impact of online games on awareness, knowledge and attitudes: En primer lugar a las personas que han dirigido esta tesis.

A mi amiga la Dra. Y gracias a la Dra. La presente tesis doctoral sigue la modalidad de publicaciones. Children and young people: Comunicar, 38 XIXdoi: Middle and high school students conceptions of climate change mitigation and adaptation strategies. Environmental Education Research, 21, doi: Determinants of young Australians soluciin actions: The role of responsibility attributions, locus of control, knowledge and attitudes. Environmental Education Research, 18, doi: Play, game and video game rhetoric Unpublished doctoral dissertation.

Retrieved from Gee, J. Trayectorias, 11 29Katsaliaki, K. Edutainment for sustainable development: A survey of games in the field. Nuevas perspectivas y retos. Mendler de Suarez, J. Games for a New Climate: Experiencing the Complexity of Future Risks.

History, challenges, process and future directions.

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From ambivalence to activism: Young people s environmental views and actions. Youth Studies Australia, 2, Prensky, M.

Digital natives, digital immigrants. On the Horizon, 9 5 Climate change gaming on board and screen: A guide to visual communication of climate change and mettodos local solutions. International Journal of Serious Games, 2 2. Climate change games as tools for educational and engagement.

Nature Climate Change, 5, doi: Effects of locus of control on behavioral intention and learning performance of energy knowledge in game-based learning. Environmental Education Research, doi: Introduction 2 Chapter 2: Objectives, study delimitation and relevance 5 Chapter 3: Analysis of the effects of games The impact of online games on awareness, knowledge and attitudes: Discussion and concluding remarks Chapter 7: Case studies Educommunication through climate change game jams A comparative analysis and quality assessment between Spanish and American online climate change games Exploring mediation models controversiss the study of videogame effects Framework for climate change engagement through serious games: Cover letter to libdo participating in the Delphi method Appendix 2: Protocol for coders Appendix 3: Informative letter for teachers Appendix 4: Survey Appendix 5: Responses to survey Solhcion.


Universidad de Granada – PDF

Inthe Intergovernmental Panel on Climate Change achieved the consensus that global warming is unequivocal and very likely due to human activities, such as burning fossil fuels or deforestation, that lead to increased greenhouse gas concentration in the atmosphere.

Without going further, Spain is highly vulnerable to climate change: We are facing therefore a phenomenon that represents the tip of the iceberg of an unsustainable economic model, based on infinite growth on a planet where resources are finite, which requires social transformation Chaparro-Escudero, ; Klein, That means that addressing climate change from a natural and physical sciences perspective is not enough. Climate change is also a social problem, so studying this phenomenon from a social sciences perspective is essential, answering questions such as how we can change our culture of consumption or how we can respond to extreme weather events.

The social transformation needed alfernos fight climate change requires the engagement of young people, our future leaders. The new generation is potentially well positioned to trigger an ambitious change, adopting sustainable attitudes and soluccion in energy use from early ages and influencing their parents decisions. Recently, concerns are also related with the way climate change information has been conveyed: Critics also apply to the lack of interdisciplinary nature and critical thinking Bello-Benavides et al.

Gamification in general, and online games in particular, might offer these possibilities: Online climate change games can be considered serious games because their purpose exceeds pure entertainment Frasca, The application of game mechanics to non-game contexts, such as educational institutions, to engage people, has received the name of gamification, a phenomenon that has also received substantially more attention in the last years Marczewski, Taking into account the increased number of gamified activities in schools and the development of online climate change games, we need to better understand the nature of these games.

On the one hand, their communicative nature: In addition, we need to better understand the impacts of these types of games in changing young people s awareness, knowledge and attitudes.

Understanding how online climate change games work in theory and in practice will contribute to assess the potential of these educommunicative tools -understood here as communication media used in the school curriculum Aparici, ; Cooper, ; Moser, – to engage youth in the fight against climate change.

As observed, the topic of this thesis is interdisciplinary, combining the fields of climate change, communication, education, and games.

Universidad de Granada

Studying a subject in its wider context can be enlightening and enriching. The motivation of this approach is also derived from the interdisciplinary academic background of the researcher and her previous working experience in the field.

With regards to the structure of this thesis: Part I presents the framework and background of this work: Chapter 1 serves as an introduction; Chapter 2 sets the objectives, the scope and the scientific and social relevance of the study; and Chapter 3 summarizes the theoretical and methodological approaches applied in the thesis.

Part II consists of the main component, presenting the publications with the results 1.


It is divided into two chapters which represent the two different types of studies carried out for this thesis: Chapter 4 focuses on the development of the set of criteria article 1; written in Spanish and on analyzing the communicative and educative nature of online climate change games from different perspectives: Chapter 5 focuses on analyzing the impact of a selected game; we include here article 6, which presents an empirical study that examines the impact of the serious game Energy in changing students climate change and energy-related awareness, knowledge and attitudes.


Finally, in Part III we discuss the findings of these publications, presenting the main conclusions and relevant issues which remain to be explored suggesting future research.

We add an extra chapter of case studies to share the experiences obtained during the academic mobility to the universities in the United States and The Netherlands. We have defined potential as: In order to asses this potential, we establish the following specific objectives: To develop and propose a set of validated criteria that allow us to analyze communicative and educative features of online climate change games. To examine the impact of a game on students awareness, knowledge, and attitudes towards climate change and energy issues.

Based on the literature review exposed below, we hypothesize that online climate change games have the potential to engage young people in the fight against climate change: We have delimited the study to online games because the majority of climate change games are available in this format.

The reason why we focus on adolescents aged over 12 years-old is because they have more developed cognitive processes than younger children, allowing them to have more ability for complex thoughts, express their feelings better, and cultivate a stronger sense of right and wrong.

Another reason, as stated in the introduction, is that young people are well positioned to trigger an ambitious and long-term societal change, adopting sustainable attitudes from early ages and influencing their parents decisions. Focusing on a specific segment of the population is also necessary as suggested by social marketing for the design and analysis of communication efforts.

Spain for instance is currently 5. A growing number of multinationals are founding studios in Spain, and creativity of Spanish young professionals is being supported by universities, which have established training programs in the sector in recent years DEV, This study aims to bridge these gaps.

The research presented here has scientific and social relevance. Taking into consideration that the average young person in a country with a strong gaming culture will have spent hours playing online games by the age of 21 McGonigal,these tools are worth exploring. First of all, the study offers a set of validated criteria to analyze communicative and educative features of online climate change games.

Even though discussions have begun on the analysis of controvrsias games in general Liarakou et libo. In practice, the criteria proposed in this study offer guidelines for docents, providing a list of important indicators to take into account when selecting appropriate games as pedagogical resources; and for game developers, providing hints to design new games on climate change.